I love storytelling, exploring the interconnectedness of our world and crafting meaningful experiences through design.
I’m passionate about solving meaningful problems that make life better for others. I believe that good design starts with a purpose and a story that inspires us to collaborate with real people to make a difference. With my background in business and UX, I have a knack for developing innovative ideas while working on diverse teams to ensure that users comes first.
Books
The Shape of Design by Frank Chimero
Creative Confidence by Tom & David Kelley
Talking to Strangers by Malcolm Gladwell
Thinking Fast & Slow by Daniel Kahneman
Thinking With Type by Ellen Lupton
Digital Behavioral Design by T.D. Combs
Speculative Everything by Fiona Raby & Anthony Dunne
Podcast Episodes
Other Inspirations
Touching Masterpieces - Geometry Prague & NeuroDigital
Touching Masterpieces was an exhibition hosted at the National Gallery of Prague in 2018. The project utilizes haptic technology to allow visually impaired attendees the opportunity to physically interact with famous pieces like Michelangelo’s David and the bust of Nefertiti. It’s a great example of how technology can advocate for inclusion and cultural productivity.
Spatial Instruments - FIELD.SYSTEMS
FIELD.SYSTEMS poses the question, what if your home could be played like a musical instrument? Spatial Instruments is a technical prototype created to explore the boundaries of space and sensory discovery at home. Through remote sensing technology, users are invited to manipulate sound through the layout of their room.
Vision Wall - KAPSARC & FIELD.IO
Vision Wall is a permanent installation of several generative artworks located at KAPSARC, a center for energy research in Saudi Arabia. Each work is an artistic representation of scientific research, pulling inspiration from topics such as neural activity and geographic exploration.
Kitchen Concept (2015 - 2025) - IKEA & IDEO
Concept Kitchen is a theoretical project that’s centered around smart home tech. It addresses how our interactions with food can potentially change over a period of 10 years, which includes ideas like automated composting, multifunctional furniture and projection technology. World building is a key aspect of this collaboration, and we can expect to see other companies take the same explorative approach in the near future.